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AI Insights · Timothy · September 2021

Top 5 Paid Games Performance in South America Q3 2021

Discover how the top paid games performed on a unified platform in South America during Q3 2021, including data on downloads, revenue, and active users.

Top 5 Paid Games Performance in South America Q3 2021

In the third quarter of 2021, the top 5 paid games on a unified platform in South America showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.

Minecraft by Mojang saw a consistent decline in weekly revenue, starting at around $124K at the end of June and dropping to approximately $84K by the end of September. Weekly downloads also trended downward, from about 181K to 141K over the same period. The game maintained a high number of active users, peaking at over 2.2M in late July and gradually decreasing to nearly 2M by the end of Q3.

Grand Theft Auto: San Andreas from Rockstar Games experienced relatively stable weekly revenue, fluctuating between $11K and $16K throughout the quarter. Weekly downloads showed some variability, peaking at 3.6K in early August and settling at 2.9K by the end of September. Active users saw a slight increase from about 26K to a peak of 32.6K in late August, before ending the quarter at around 27.2K.

My Child Lebensborn by Sarepta Studio AS had significant fluctuations in weekly downloads, with a notable spike to 574K in mid-July before declining to 62K by the end of the quarter. Revenue followed a similar pattern, peaking at $26K in mid-July and dropping to around $1.3K in late September. The active user base reflected these trends, starting at 465K, reaching a high of 688K in mid-July, and then decreasing to 85K by the end of Q3.

Bloons TD 6 from Ninja Kiwi had a relatively steady performance in terms of revenue, maintaining figures between $2.7K and $6.3K. Weekly downloads were low but stable, ranging from 615 to 2.9K. The active user count remained consistent, fluctuating between 7.6K and 9.7K.

RFS - Real Flight Simulator by RORTOS SRL showed stable weekly revenue, with figures hovering around $3.5K to $4.3K. Downloads varied slightly, peaking at 2.2K in early August and declining to 1.2K by the end of September. The game’s active users ranged between 6.6K and 8.5K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021